Friday, October 11, 2019

Blog # 1 - I Think I Might Be An "Idea Guy" Pt 1



 I feel it necessary to get this out of the way as soon as possible because it's both the thing I'm most ashamed of, and yet I'd really like to change the connotation of the dreaded "Idea Guy".

 So for all of you fellow Idea Guys, I figure I should let you know that I'm paying a programmer and an artist (amongst other freelance workers for things like music, additional art, etc.) What I'm trying to say is that I didn't just pop into an indie game developer Facebook Group and find people who were so enthralled by my amazing idea that they said "I'd love to work on that for equity alone."

 Personally, I think that is extremely unlikely to happen. I wouldn't say it's impossible, but I don't think it's likely. I am fortunate enough to be able to get the funds to pay out my team. 2 months in and I've spent just about $2,000. I'm hoping to finish the entire demo of the game for under 3.

 But it's not all bad news, fellow idea guys. I know that a lot of you have day jobs, and I want you to know, if you're willing and able to put aside spare funds, you can find people to help you make your game for reasonable rates.

 I've been enjoying and engaging with the Facebook Group Indie Game Devs for a couple months now. It's actually where I have found most of the people I have hired to work on my game. It's an excellent resource for immersing yourself in the culture of indie game developers. I can't say I always feel like I'm "one of the gang", what being an idea guy and all, but I really enjoy supporting and engaging with aspiring game developers. And to be honest, some of their work is hard to look at... because it's so good and professional.

 I'm going to share all about my game, Mobli, and the process I've gone through getting it created. Hopefully soon, I'll share the demo with anyone that wants to try it out.

 Before I describe the game from the standpoint of someone pitching it to you, I want to share with you the first steps I took in pursuing the creation of Mobli.

Back in early August, I got the idea for Mobli while I was playing Super Meat Boy. I had just played Celeste as well, so I was really discovering my love for puzzle platforming and taking a strong interest in indie game mechanics. I loved the idea of creating a simple 2D puzzle-platformer type game and one day, quite abruptly, the idea for Mobli, and the mechanics that create the foundation of my game-to-be.

Soon after, I thought of one more 2D puzzle-platformer that I might like to make. After that, I decided I needed to stop creating new ideas. If I was ever going to be an actual game designer/ creator, I had to act on what I thought were solid ideas. Quite literally because it was the first of my two ideas, I settled on going forward with Mobli.


Blog # 2 - I Think I Might Be An "Idea Guy" Pt 2



1 comment:

Mobli Pitch Presentation!