Thursday, October 17, 2019

Milestones & The Evil Kween's Hideout

Inside The Kween's Hideout

I just played the first version of our demo in which Mobli reaches inside the Kween's Hideout, and I have to say, I am so proud.

 Not only does this particular level look great, but it looks great and it marks a milestone that suggests I'm going to achieve my goal of getting this playable demo done.

 To be totally honest, my initial idea of the demo was just one level and the tutorial. However, for my particular game, I felt that the story and the array of baddies was so integral to the enjoyment of the game, that we needed to include the entire first zone.

 It's funny, talking about decisions like that, especially at a point in development in which no one on the outside in judging or criticizing the game.

 Some thoughts I have, grazing through the game at this stage in the process: Is it good? Is it bad? It's kinda bad. It's kinda good! What is it? Those crystals look awful. Those crystals are looking better. Wow. Boo!

 I know that there are some artists out there with the fine artistic motor skills of a genius, but I think Mobli is what carries this demo through. He's so cute. He's so determined. He's got a cute name.

After all the good and all the bad, upon reaching this final stage, I was so proud of Jose, our in-house artist (so-to-speak). He did such a great job on the level. It's got such a cool style. His 3D models really bring this whole game to life... Literally. I love what he's done with the Neil/ Evil Kelp Kween 3D Model.

And before I say too much more about stuff you don't know about, I'll leave you with the image that prompted this post.

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