I'm going to start this blog with an update about Mobli's development.
We implemented a new mechanic into Mobli's repertoire yesterday. The Mobli Drill is up and active.
The idea of Mobli started, with a list of very basic mechanics. I knew, after the first couple of levels, that a full game would need some more depth. I was able to think of something that not only added a bit of nuance into the gameplay, but coincides nicely with an evolving storyline. Cham, Mobli's programmer, told me that video games are Magic. So I really took that to heart and incorporated "The Goddess" into Mobli's storyline.
I don't want to give away everything just yet, but needless to say, the magical inspirations of my youth, shows like Sailor Moon, and games like Final Fantasy, are showing up more and more in Mobli's adventure. And it's quite the journey!
I, like so many creators, suffer with doubt. Also, like so many creators, I don't have any wildly successful ventures in my past that I can rest my laurels on. The type of doubt that lives within me, is that kind that speaks with authority, and says "Not only have you never been successful, you never will be."
And that's just there. I've tried to deny it. I've tried to overcome it. But sometimes, you just have to accept yourself, for what you are. Not what you want to be. And not what you could be. But just what you are right now.
As I run through builds of Mobli, I go through internals ups and downs. I see, "wow, this game is actually pretty unique, it's pretty energetic, and it's basically everything I hoped it would be."
But then come the thoughts: "It's not really that great. It's not good enough, anyway. It's not the worst, but it's DEFINITELY not the best."
In addition to tough internal thoughts, engaging as I do on Facebook, I find myself bumping heads with other creators and creatives. I find myself on the defensive, and I never like how it feels to be on the defensive.
The truth of the matter is: I'm about 2 months into this project. Money has been spent. Time, energy, expectations... I'm not giving up on this project. So however the doubt comes, I known one thing: I'm finishing the demo. I'm doing the marketing plan. I'm pitching it. And I'm going to go strong with it. I'm not going to shuffle away in shame.
So it's time to get tough. I've begun thinking about marketing, and I plan to get a Sister YouTube Channel to this blog going this week. I'm going to keep on posting here. I'm going to manage the production of Mobli as closely and efficiently as I can. And heck... I'll even try to get in some exercise in between it all.
Life has many facets, after all. Our physical bodies can't be ignored, just because we have creative projects that need tending.
We implemented a new mechanic into Mobli's repertoire yesterday. The Mobli Drill is up and active.
Mobli meets "The Goddess of Octopia". |
The idea of Mobli started, with a list of very basic mechanics. I knew, after the first couple of levels, that a full game would need some more depth. I was able to think of something that not only added a bit of nuance into the gameplay, but coincides nicely with an evolving storyline. Cham, Mobli's programmer, told me that video games are Magic. So I really took that to heart and incorporated "The Goddess" into Mobli's storyline.
I don't want to give away everything just yet, but needless to say, the magical inspirations of my youth, shows like Sailor Moon, and games like Final Fantasy, are showing up more and more in Mobli's adventure. And it's quite the journey!
I, like so many creators, suffer with doubt. Also, like so many creators, I don't have any wildly successful ventures in my past that I can rest my laurels on. The type of doubt that lives within me, is that kind that speaks with authority, and says "Not only have you never been successful, you never will be."
And that's just there. I've tried to deny it. I've tried to overcome it. But sometimes, you just have to accept yourself, for what you are. Not what you want to be. And not what you could be. But just what you are right now.
As I run through builds of Mobli, I go through internals ups and downs. I see, "wow, this game is actually pretty unique, it's pretty energetic, and it's basically everything I hoped it would be."
But then come the thoughts: "It's not really that great. It's not good enough, anyway. It's not the worst, but it's DEFINITELY not the best."
In addition to tough internal thoughts, engaging as I do on Facebook, I find myself bumping heads with other creators and creatives. I find myself on the defensive, and I never like how it feels to be on the defensive.
The truth of the matter is: I'm about 2 months into this project. Money has been spent. Time, energy, expectations... I'm not giving up on this project. So however the doubt comes, I known one thing: I'm finishing the demo. I'm doing the marketing plan. I'm pitching it. And I'm going to go strong with it. I'm not going to shuffle away in shame.
So it's time to get tough. I've begun thinking about marketing, and I plan to get a Sister YouTube Channel to this blog going this week. I'm going to keep on posting here. I'm going to manage the production of Mobli as closely and efficiently as I can. And heck... I'll even try to get in some exercise in between it all.
Life has many facets, after all. Our physical bodies can't be ignored, just because we have creative projects that need tending.
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